The Draw Call Bottleneck
In Three.js, instantiating a separate Mesh for every block in a 16x16x64 chunk produces over 16,000 individual draw calls per chunk. Even with GPU instancing, invisible internal faces between touching blocks waste precious rasterizer bandwidth.
2. Procedural Heightmaps with Multi-Octave Noise
Terrain elevation is evaluated by combining high-frequency low-amplitude noise (surface roughness) with low-frequency high-amplitude noise (hills and continental forms).